In contrast to the previous post, back in the 'public' interface 'sector', unusual interfaces are becoming a more and more popular method used by video game developers to enhance the player's experience.
Arguably the most well known and most popular kind of innovative interface is now to use game controller replacements of musical instruments. These instruments are often simplified versions and rough copies of the real instruments, to make the experience more game-like and still keep the new 'challenge' offered by a different physical interface.
A good new interaction device is the Guitar Controller, used with games like the Guitar Hero series.
Image from Coding Horror's Blog (http://www.codinghorror.com/blog/)The controller is shaped like a real electric guitar, but features only a few buttons (instead of strings) and ways to interact.
Developers are taking this one step further and bringing other instruments alongside the Guitar controller, like the drum and mic controller added to the game Rock Band.
Image from Wired Magazine (http://www.wired.com/)As before, the controllers are simplified versions of the real instruments, and the game only requires simple input that focuses on fun rather than creating music.
Based on the success of these new interaction devices, an idea like the Karate Jukebox that has been chosen to be developed in my group, would be quite successful and fun at an exhibition.